Publisher: Indie Boards and Cards
Year Made: 2009
Platforms: Tabletop - Card Game
Content Areas: English, Social Studies
Suggested Age Level: High School
Play Length: 30 minutes
Number of Players: 5-10
Difficulty Rating: Medium
While some games require you to trust and work with your fellow players and others pit you against them, The Resistance does both. Set in the same universe as Coup, The Resistance centers around a large group of resistance fighters working to take down the government. They have to be on edge though, because there are spies from the government in their midst and they are determined to make the resistance’s missions fail. In three or five missions, players vote to send a group to complete them. Those players then vote for the mission to fail or succeed. By the end of the rounds, the team with the most success wins the game.
Students who are really sensitive or are not used to being in a high pressure situation might not do well with this game. Part of the game involves strategy and arguing for why people should or should not go on missions. Watch for any students who might start making it personal.
As in Coup and One Night Ultimate Werewolf, players practice arguing and citing evidence. The Resistance could also work in a social studies classroom when discussing how rebellions rise and conquer regimes, especially in modern history.
Not for the faint of heart, The Resistance is a tense, large-group game about deduction, espionage, and resisting oppression. It is a game that is sure to spark discussions and debates in any playthrough.
Educational Rating: 6/8
(Classroom Tech Friendly, Motivation, Concrete Learning, Additional Skills, Feedback, Difficulty, Accessibility, Extension)
Overall Rating: 7/8
(Immersion, Environment, Storyline, Replayability, Entertainment, Gameplay, Originality, User Control)