Publisher: Mayfair Games
Year Made: 2010
Platforms: Tabletop - Board Game
Content Areas: Math
Suggested Age Level: High School
Play Length: 60 minutes
Number of Players: 2-4
Difficulty Rating: Hard
Place your bets, take your chances, and build the best casino on the Vegas strip in Mayfair Games’s Lords of Vegas. In this board game, players are millionaires investing their money in developing casinos in Vegas. Players develop land, remodel casinos, and make their best guess at which casinos will pay out the most.
As exciting as the game can be, it is also rather complex for a new player. Lords of Vegas is a long game and takes a bit of time to explain to a new player. It is best played with someone who knows how to play the game already or has experience with it and can help new players get used to the flow of the game. Some of the game can also be learned as you play, so save some frustration for new players and skip parts of the rulebook that aren’t needed at the start. While not a deal breaker, it can also be a bit frustrating to handle the paper money back and forth, so some players opt to use poker chips instead as they are easier to handle.
Math is the perfect setting for this kind of game. Lords of Vegas is all about probability, stats, and budgeting money and ventures. Students might not be lords of the Vegas strip in real life, but in the game they do get to practice when to risk an investment and when to play it safe in a space where they can’t really lose money. Even if the game takes an entire class period, players have to compute, analyze, and calculate their way to victory, providing excellent practice of skills.
Lords of Vegas is a sure bet for a great time, despite how complex it seems and how long a game can take. Students will have to make the most of their math skills and create the best strategy for ruling Vegas.
Educational Rating: 4/8
(Classroom Tech Friendly, Motivation, Concrete Learning, Additional Skills, Feedback, Difficulty, Accessibility, Extension)
Overall Rating: 7/8
(Immersion, Environment, Storyline, Replayability, Entertainment, Gameplay, Originality, User Control)